Other than known problems with large texture maps on some PC cards, and
a known problem in Java 3D when trying to use texture maps in more than
one Canvas3D, we are not aware of any problems such as those you are
seeing.  If you can, please send a test program that demonstrates the
failure to [EMAIL PROTECTED]

--
Kevin Rushforth
Java 3D Team
Sun Microsystems

[EMAIL PROTECTED]


>Date:         Mon, 20 Sep 1999 10:02:38 -0300
>From: Daniel Selman <[EMAIL PROTECTED]>
>Subject:      Re: [JAVA3D] All QuadArrays disappear [Update 1]
>To: [EMAIL PROTECTED]
>
>Barry,
>
>[Any chance of a word from the mountain SUN? Give us a sign. I have a relatively 
>simple example if you need it.]
>
>Thanks for verifying my sanity! It's good to at least know that I am not alone! 
>However, my scene does *not* use TransparencyAttributes on any of the appearances. 
>The QuadArray is created with Normals and texture coords. only. The only appearance 
>attributes is the assigned texture. Incidentally, it still flashes/disappears without 
>the texture.
>
>I am going to try running the QuadArray through the Triangulator/Stripifier to see if 
>that fixes the problem. It's  bizarre as the ColorCube (which works fine in my 
>application) does not exhibit this behavior and is also based on QuadArray.
>
>So, if I am reading the posts right it would appear that we have eliminated 
>Transparency and multiple views as causes for the problem... That really just leaves 
>the QuadArray rendering itself! It looks a little like a case of over-aggressive 
>optimization doesn't it?
>
>Sincerely,
>
>Daniel Selman
>
>[EMAIL PROTECTED]
>http://www.tornadolabs.com
>
>> -----Original Message-----
>> From: Discussion list for Java 3D API
>> [mailto:[EMAIL PROTECTED]]On Behalf Of Barry Walsh
>> Sent: 20 September 1999 08:37
>> To: [EMAIL PROTECTED]
>> Subject: Re: All QuadArrays disappear [Update 1]
>>
>>
>> Daniel,
>>
>>   I've had the same problem for quite some time. When I rotate a
>> scene such
>> that 0,0,0 is outside the field of view, the object disappears. Rotating
>> the scene, translating backwards, increasing field of view will make it
>> reappear, but only because it moves the origin back inside the field of
>> view. This all happens within a single view, so I don't think our problem
>> lies in multiple views. I would not be surprised at all, however to see
>> that it lies in the use of TransparencyAttributes. My problem didn't exist
>> until I added Transparency.
>> I posted a couple of mails about the disappearing object some time back,
>> but with no answer from the Sun people. I believe others have noticed this
>> problem also (David Halle had problems with terrain visibility).
>>
>>   I believe it is time for the Sun people to investigate this further.
>>
>>
>> Cheers,
>>
>> B.
>>
>> ---------------------------------
>> Oceanic Consulting Corporation
>> PO Box 28009
>> St. John's , NF Canada
>> A1B 4J8
>> (709) 722-9060/9064 (Fax)       http://www.oceaniccorp.com
>> ---------------------------------
>>
>>
>>
>>
>> -----Original Message-----
>> From:   Daniel Selman [SMTP:[EMAIL PROTECTED]]
>> Sent:   Monday, September 20, 1999 8:51 AM
>> To:     [EMAIL PROTECTED]
>> Subject:        [JAVA3D] All QuadArrays disappear [Update 1]
>>
>> All,
>>
>> Things just got even stranger! I modified the initial size of the Frame
>> from:
>>
>> new MainFrame( new PlatformTest(), m_kWidth, m_kHeight );
>>
>> to
>>
>> new MainFrame( new PlatformTest(), (int) (m_kWidth * 3.5), (int)
>> (m_kHeight
>> * 1.1) );
>>
>> Where:
>>
>> static final int m_kWidth = 256;
>> static final int m_kHeight = 256;
>>
>> [Yes, this really was the *ONLY* change].
>>
>> Now the QuadArray tiles do not disappear when 0,0,0 is not in view but
>> flash ON and OFF horribly instead! I'm starting to doubt my sanity... What
>> on earth has the initial Frame size got to do with anything!!
>>
>> Sincerely,
>>
>> Daniel Selman
>>
>>
>> [EMAIL PROTECTED]
>> http://www.tornadolabs.com
>>
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>
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