Hi,
a null pointer exception in texture loader often means it cannot find the
texture.
Try to use the constructor with an url like :
TextureLoader texLod0 = new TextureLoader(new java.net.URL
("file:sign1.gif"),
new String("RGB"),
this);
It may work better (it did work for me).
for the text below, don't bother because it concerns only *3D* texturing
(i.e. volumetric texturing) and I guess you want only to have a flat (2D)
texture on your box ;-)
> "Currently, Java 3D only takes advantage of 3D texture mapping on
> Solaris systems. On win32, the OpenGL version of the Java 3D dll is
> compiled with the Microsoft OpenGL header files, which do not define
> the 3D texture mapping extension. "
>
> My question is, does it still only works on solaris or is
> there allready
> a way to get it worked on a Win NT machine with Open GL?
>
Renaud
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