Hi,
> This is the error message:
> Error: in loading image
> Error: in loading image
That means the observer.checkimage has returned ImageObserver.ERROR
So either the image is not there/corrupted or your implementation of
ImageObserver is not
correct.
> texLod0 = new TextureLoader(new java.net.URL("file:sign1.gif"),new
> String("RGB"),this);
Instead of this as observer, try to use a Component (a canvas is quite good
for that purpose)
Be sure, anyway, that your image is in the same directory from where you
start java.
I am using :
textureloader = new TextureLoader (new java.net.URL("file:"+imageName),
myCanvas3D);
I do not think that your inclusion of String ("RGB") has any impact, but
....
renaud
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