Hi,
has someone experience with textures using images that have alpha values?
I read some mails in the Java2d interest group and so i think i have to use
a png-imageproducer to get images with alpha values?
Does it work with Java3d, using an ImageComponent2d and setting this in
Texture2d with setImage(0, imageComponent) ?
Thanx in advance
Chris Wewerka
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