Yes it works. You can simply use a gif with transparency which is properly decoded by java. renaud > -----Message d'origine----- > De: Chris Wewerka [mailto:[EMAIL PROTECTED]] > Date: mardi 19 octobre 1999 16:01 > �: [EMAIL PROTECTED] > Objet: [JAVA3D] Textures with Alpha values / png-format working with > Java? > > > Hi, > > has someone experience with textures using images that have > alpha values? > I read some mails in the Java2d interest group and so i think > i have to use > a png-imageproducer to get images with alpha values? > > Does it work with Java3d, using an ImageComponent2d and > setting this in > Texture2d with setImage(0, imageComponent) ? > > Thanx in advance > > Chris Wewerka > > ============================================================== > ============= > To unsubscribe, send email to [EMAIL PROTECTED] and > include in the body > of the message "signoff JAVA3D-INTEREST". For general help, > send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
Re: [JAVA3D] Textures with Alpha values / png-format working with Java?
CAZOULAT Renaud CNET/DIH/REN Tue, 19 Oct 1999 08:31:14 -0700
- [JAVA3D] Textures with Alpha values / png-for... Chris Wewerka
- Re: [JAVA3D] Textures with Alpha values ... Justin Couch
- Re: [JAVA3D] Textures with Alpha val... Holger Wagner
- Re: [JAVA3D] Textures with Alpha... Justin Couch
- CAZOULAT Renaud CNET/DIH/REN
