Chris Wewerka wrote:
> has someone experience with textures using images that have alpha values?
> I read some mails in the Java2d interest group and so i think i have to use
> a png-imageproducer to get images with alpha values?
We've got our own image loaders (ie we've replaced the standard java
ones) and everything works nicely. In fact, we don't use GIF images
anywhere at all in our application. They are all PNG. The same textures
are used for both 2D swing components and 3D texture maps in J3D.
--
Justin Couch Author, Java Hacker
Snr Software Engineer [EMAIL PROTECTED]
ADI Ltd, Systems Group http://www.vlc.com.au/~justin/
Java3D FAQ: http://tintoy.ncsa.uiuc.edu/~srp/java3d/faq.html
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