Hi - Why does the TextureLoader constructors require a Component object
for reference.  I am trying to use 'good' object oriented programming
and build some class collections of shapes and what not to use in
different programs.  I would like to define the textures as part of my
class but very few of the Java3D classes are extended from Component.
That means I end up having to do the TextureLoads with a reference to
Canvas3D which may be unrelated to my object construct.
    Given that, what's the easiest method to add texture to an object
without using TextureLoader or at least not requiring the Component
reference?
    Thanks - Gary Graf

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