You definitively have a point there (even if it is not a pure Java 3D
question)
I have heaps of classes constructor./methods with a canvas 3d argument
because of this
Sun people?
Olivier
-----Original Message-----
From: Gary L. Graf <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, October 21, 1999 3:51 AM
Subject: [JAVA3D] Texture loading
>Hi - Why does the TextureLoader constructors require a Component object
>for reference. I am trying to use 'good' object oriented programming
>and build some class collections of shapes and what not to use in
>different programs. I would like to define the textures as part of my
>class but very few of the Java3D classes are extended from Component.
>That means I end up having to do the TextureLoads with a reference to
>Canvas3D which may be unrelated to my object construct.
> Given that, what's the easiest method to add texture to an object
>without using TextureLoader or at least not requiring the Component
>reference?
> Thanks - Gary Graf
>
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