Hi - I've rendered the classic 'Utah Teapot' (Newell's teapot) from
Bezier patches to create an object with about 1000 quadralterals in the
geometry.  When rendered the bottom of the pot still shows through the
top (or vice versa) even though I've tried to flag the surface as
'solid' with not translucence.  Any idea as to why this occurs?  If you
need snippets of my code let me know what areas you are concerned with.
  In a reply earlier to a query by Daniel Selman to a query of
[EMAIL PROTECTED] on making a cube (without using the ColorCube
class) comment was made about making a 'hole' in the surface.  I don't
understand why (did I miss a message) but it may affect my problem.
    Thanks - gary graf

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