sorry..I'd like to ask again..

I want my object to rotate itself and also can be rotated by user.
I make one TransformGroup for scaling, and one more TransformGroup (as a
child of the previous one ) for rotation.
I define RotationInterpolator etc to do animation for the second
TransformGroup and also apply MouseRotate for the same TransformGroup. But
as a result, the object only rotates itself. I cannot rotate it by mouse.
Is there anything else that I should define??

Regards,
Tria

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