Are selfillumination-maps supported in Java3D?
I read in the api-doc that there is a format called LUMINANCE in the
texture-object.
Is this format doing what I want?
If yes, how could i specify a normal texture and luminance texture in only
one appearance-object?

I want to use this kind of map to make some parts of the objects glow, e.g.
the part where a light is positioned in the normal texture.

Greetings,

Chris Wewerka

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