Ok, I will send the head and the local rotation interpolator as examples.  Keep in mind that these are just modules of a
decent sized project and will not compile on their own.  The head requires sub objects- eyes, eyelids, eyebrows, mouth which also move.  Hopefully, this will give you a good idea what is going on without overwhelming you with code.  Also, note that some methods are blank in the head code- I plan to write my own behavior for the local rotation iterpolator rather than encapsulate the RotationInterpolator class as I am currently doing.
 
Evan
-----Original Message-----

From: Gregory Hopkins <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Wednesday, December 15, 1999 12:29 PM
Subject: Re: [JAVA3D] animating person in real time

Hi,

>> Of course, I can fill in more details as needed...
 

Me and another guy at work are also trying to animate simple human figures, so please send any code examples or bodyparts that you feel like sharing (or post them to the java3D discussion list).

I promise to send you a copy of my animated Christmas card if I can get it working in time.

From,

Greg.
 
 

OttoHead.java

LocalRotInterpolator.java

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