|
Ok, I will send the head and the local rotation
interpolator as examples. Keep in mind that these are just modules of a
decent sized project and will not compile on their own.
The head requires sub objects- eyes, eyelids, eyebrows, mouth which also
move. Hopefully, this will give you a good idea what is going on without
overwhelming you with code. Also, note that some methods are blank in the
head code- I plan to write my own behavior for the local rotation iterpolator
rather than encapsulate the RotationInterpolator class as I am currently doing.
Evan
|
- [JAVA3D] animating person in real time Evan Drumwright
- Re: [JAVA3D] animating person in real time Anselm Hook
- [JAVA3D] Best representation for deformable huma... Dennis Doubleday
- Re: [JAVA3D] Best representation for deforma... Matthew Pocock
- [JAVA3D] animating person in real time Evan Drumwright
- Evan Drumwright
OttoHead.java