You can use a transform to stretch the model. For example, use non-uniform
scales to make the model wider and shorter without making it thicker. This will
affect the entire geometry of the person. If you want to be able to enlarge
just part of it, then break the model up into individualy resizable chunks, and
scale each of these. The entire body can then be grouped under a single
transform for global scaling and positioning. Alternatively, capture a
representative of each body form you want (pear to stick) and use morphing to
combine the best bits of each.

Good luck

Dennis Doubleday wrote:

> Consider the following: I want to have a human body model representing a
> person with specific characteristics, say 6' tall, 32 in. waist, 36 in.
> chest. Then I want to be able to load the model into a Java 3D program and
> deform it along some specified dimension or dimensions (say I want to make
> it represent a 5'9" person, or one with a 40 in. waist.
>
> I know this is hard, but is there any one polygon or NURBs) representation
> (3DS, WRL, etc.) that would make this easier to accomplish? It seems to me
> that a text-based representation like for VRML might be easier to
> manipulate, but those seem to get
> very big compared to the binary representations.
>
> Any help or pointers to research along these lines would be appreciated.
>
> ----------------------------------------------------------------
> Dennis Doubleday                 e-mail: [EMAIL PROTECTED]
> YourFit.com, Inc.                phone:  724-940-2202
> 101 N. Meadows Dr. Suite 130     fax:    724-940-2206
> Wexford, PA 15090                web:    http://www.yourfit.com/
>
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