Yep also I have animated single human figure in excess of 20,000 polys
(using TNT1 based opengl version) fully shaded and I was truly
shocked.....very acceptable speed 15fps+.
Multiple objects are a different problem.
I am trying to get some info from Sun about various overheads such as object
manipulation but the early indications are good.
I think that memory could be an issue but there are allways ways to deal
with that one.
Note; Java3d was designed to build VERY large and complex worlds that can
opperate quickly and smooth. You will find in the API methods for Level Of
Detail modeling (basical multiple models with different numbers of polys
that switch for display as you get close to them (roughly speaking). Also
clever internal optimisation techniquies addressing that very issue. The
official book on the Java3d API covers some of this.
Matthew Gahan
-----Original Message-----
From: Barry Walsh <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: 11 January 2000 13:19
Subject: Re: [JAVA3D] What is Java3D capable of? - Important
>- Do you think Java3D is capable of handling a real complex application
with
>100- 1000 points - objects with a reasoable performance?
>
> YES -- I have animated ship hulls with up to 6000 polygons with no
decrease
>in performance. I am using an ATI Rage II Pro card on PII 350.
>
>B...
>
>===========================================================================
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
>of the message "signoff JAVA3D-INTEREST". For general help, send email to
>[EMAIL PROTECTED] and include in the body of the message "help".
>
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".