Hi all,
I'm new to Java 3D and VRML so forgive me if I'm missing something obvious.
I'm interested in developing a java3d based ray tracing utility. Sounds
possible except for the fact that I need to render pure spheres, not
approximated ones. From what I've read so far, this doesn't appear to be
behavior that's currently implemented in J3D. Is this right?
Terren
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