Hi,

> model a spherical mirror, and it would be completely obvious if it was just a
> triangle mesh, no matter how dense.  I wish I had the time to immerse myself in

All video cards only handle triangles, so if you've ever seen a rendered
sphere that looks perfect it was because it was dense enough that you
couldn't tell the difference. That doesn't mean you should use a mesh for
your reflection computations; you can (and should) use any
(java3d-independent) mathematical representation. But when you render, you
have to use a mesh.

Jimmy

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