> that are not based off of calculations at of trianlges. They use shifting
> colors that are predefined to give depth or apperance of an object. Of
> course to make this more dynamic you would do trianlge and normal blah
> blah blah calculations. Just reminding it can be done without it.
Yup, that's a good point -- depending on your application you can often
simplify the problem and accelerate the rendering. However, I'm not sure I
would call this 3D rendering anymore...
JImmy
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