Say it ain't so. I'm attempting to use the Java 2 print classes to output my
application's Window to a printer. Everything prints fine except the
Canvas3D. It always appears blank, regardless of the contents loaded into
the scene. Is there a trick needed here, or am I doing something too weird
for Java? Any code examples would be wonderful. Thanks.

I thought I could grab the bits from the Canvas3D and draw them to the
printer manually as an ImageIcon, but I haven't found any documentation or
examples of how to access the bitmap being used by Canvas3D to render with.

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