Vincent,
I think you can configure your Canvas3D to render to an offscreen-buffer.
You can then render the contents of the offscreen buffer onto a normal
(non-3D) Canvas, which in effect replaces your Canvas3D on screen. You
should then also be able to print this offscreen buffer using the print
classes.
I haven't done this yet, but the Canvas3D Documentation sounds like it
should work.
BTW: I only have the Java3D 1.2 Beta API Documentation, if you are still
using Java3D 1.1 things might be different.
>> Say it ain't so. I'm attempting to use the Java 2 print classes to output
my
>> application's Window to a printer. Everything prints fine except the
>> Canvas3D. It always appears blank, regardless of the contents loaded into
>> the scene. Is there a trick needed here, or am I doing something too
weird
>> for Java? Any code examples would be wonderful. Thanks.
>>
>> I thought I could grab the bits from the Canvas3D and draw them to the
>> printer manually as an ImageIcon, but I haven't found any documentation
or
>> examples of how to access the bitmap being used by Canvas3D to render
with.
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