Hi Evan,

>From what I remember reading in the Java 3D docs, the engine knows to use
native threads only on Solaris ( don't remember if it was about Sun or
Sun/Intel machines ). Eventually you can try the free Solaris program from Sun
( pay only for media and delivery ) and see wat's happening. Once again, not
very sure about it. I think it's somewhere on the collateral page, a FAQ or
something, that stated the thing about native threads.

Evan Drumwright wrote:

> Hi all,
>
> I am trying to ascertain what effect a second processor, running on Windows
> NT, has on a Java 3D scene incorporating *only* animation.  We're currently
> getting only about 4 fps with a complex scene (lots of polygons used to
> approximate curves).  We have experimented using much simpler artwork, and
> still get only a max of about 15 fps.
>
> Before anyone asks, we've benchmarked this on three machines, all Pentium
> II-350 or faster, under Windows NT and Windows 95, with two different AGP
> video cards (Diamond Stealth V770 Ultra AGP and a Matrox 3D accelerator).
> No machine shows an appreciable result.  Also, there is no processing that
> our program is doing to cause the FPS to drop like this.  Performing only
> rendering of the artwork runs at 4 fps.
>
> Realistically, we would like to get at least 10 fps with the more complex
> artwork.  Will a second processor help us with this?
>
> Evan Drumwright
>
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--
Best regards,
Dan Todor
---
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