Dan,
I think you read this on the performance guide. However, it doesn't say
that the engine knows how to use native threads only on Solaris, it says
that when running in the solaris environment, be sure that native threads
are enabled. Green threads will not take advantage of multiple CPU's. This
seems to indicate that Java 3D will work fine on a non-Solaris multi-CPU
environment (ie NT). Also, I noticed some of the highest results for Bench
J3D for posted by a HP Kayak dual processor 450 Pentium II, leading me to
believe that it most definitely is taking advantage of the second processor.
What I am trying to find out is to what degree....
Evan Drumwright
-----Original Message-----
From: Dan Todor <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED] <[EMAIL PROTECTED]>
Date: Thursday, February 03, 2000 9:02 AM
Subject: Re: [JAVA3D] dual processor performance
>Hi Evan,
>
>From what I remember reading in the Java 3D docs, the engine knows to use
>native threads only on Solaris ( don't remember if it was about Sun or
>Sun/Intel machines ). Eventually you can try the free Solaris program from
Sun
>( pay only for media and delivery ) and see wat's happening. Once again,
not
>very sure about it. I think it's somewhere on the collateral page, a FAQ or
>something, that stated the thing about native threads.
>
>Evan Drumwright wrote:
>
>> Hi all,
>>
>> I am trying to ascertain what effect a second processor, running on
Windows
>> NT, has on a Java 3D scene incorporating *only* animation. We're
currently
>> getting only about 4 fps with a complex scene (lots of polygons used to
>> approximate curves). We have experimented using much simpler artwork,
and
>> still get only a max of about 15 fps.
>>
>> Before anyone asks, we've benchmarked this on three machines, all Pentium
>> II-350 or faster, under Windows NT and Windows 95, with two different AGP
>> video cards (Diamond Stealth V770 Ultra AGP and a Matrox 3D accelerator).
>> No machine shows an appreciable result. Also, there is no processing
that
>> our program is doing to cause the FPS to drop like this. Performing only
>> rendering of the artwork runs at 4 fps.
>>
>> Realistically, we would like to get at least 10 fps with the more complex
>> artwork. Will a second processor help us with this?
>>
>> Evan Drumwright
>>
>>
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>
>--
>Best regards,
>Dan Todor
>---
>You can have it done FAST | \
>You can have it done RIGHT | | --- Pick any two.
>You can have it done CHEAP | /
>
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