Hi Olivier,
thanks for this idea! The problem is that I don't want to use retained mode,
because that would dramatically reduce my frame rate (see my posting
"Retained Mode performance vs. Immediate Mode"). Also, it seems impossible
to render retained mode Nodes in immediate mode.
But it was very helpful that you mentioned the Text2D class, I completely
overlooked it so far. The documentation of the Text2D class says they are
using texture maps on which the text is drawn. That was the idea I mentioned
in my previous mail:
>> - Draw the text onto a BufferedImage and use that image as a texture for
a
>> billboard which has the same pixel size as the BufferedImage. However,
>> because of texture filtering the text appears blurred.
And that's the problem - it works, but I don't know how to disable filtering
and therefore, the text always appears a little blurred. But I want to
display clean, crisp text. This is especially important for drawing
non-antialiased text with a tiny font face, like 8pt.
What is your experience with the display quality of the Text2D object? If it
does not appear blurred, then there must be a way to switch off texture
filtering!
Again, thanks for your help.
-- Julian
>> Why don'y you just use a J3D Text2D node with a transparent background,
it
>> used to work pretty well in my application , I have had a few problem
lately
>> with the transparency but that's probably because of my use of ordered
>> groups.
>> This way, this become part of the scene and you can put it anywhere=>
>> aftre/before your viewpoint transformation, etc...
>> Hope it helps
>> olivier
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