Julian,
You can render Shape3Ds in immediate mode (which I've done). You should be
able to render Text2Ds. I saw your earlier report of a problem with Rasters
(which I have not tried) but it could have been a bug.
Check the Texture and TextureAttributes classes for attributes to control
texture image quality.
Sincerely,
Daniel Selman
[EMAIL PROTECTED]
http://www.tornadolabs.com
> -----Original Message-----
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Julian Scheid
> Sent: 06 February 2000 22:28
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Drawing Text on a Canvas3D
>
>
> Hi Olivier,
>
> thanks for this idea! The problem is that I don't want to use
> retained mode,
> because that would dramatically reduce my frame rate (see my posting
> "Retained Mode performance vs. Immediate Mode"). Also, it seems impossible
> to render retained mode Nodes in immediate mode.
>
> But it was very helpful that you mentioned the Text2D class, I completely
> overlooked it so far. The documentation of the Text2D class says they are
> using texture maps on which the text is drawn. That was the idea
> I mentioned
> in my previous mail:
>
> >> - Draw the text onto a BufferedImage and use that image as a
> texture for
> a
> >> billboard which has the same pixel size as the
> BufferedImage. However,
> >> because of texture filtering the text appears blurred.
>
> And that's the problem - it works, but I don't know how to
> disable filtering
> and therefore, the text always appears a little blurred. But I want to
> display clean, crisp text. This is especially important for drawing
> non-antialiased text with a tiny font face, like 8pt.
>
> What is your experience with the display quality of the Text2D
> object? If it
> does not appear blurred, then there must be a way to switch off texture
> filtering!
>
> Again, thanks for your help.
>
> -- Julian
>
>
> >> Why don'y you just use a J3D Text2D node with a transparent background,
> it
> >> used to work pretty well in my application , I have had a few problem
> lately
> >> with the transparency but that's probably because of my use of ordered
> >> groups.
> >> This way, this become part of the scene and you can put it anywhere=>
> >> aftre/before your viewpoint transformation, etc...
> >> Hope it helps
> >> olivier
>
> ==================================================================
> =========
> To unsubscribe, send email to [EMAIL PROTECTED] and include
> in the body
> of the message "signoff JAVA3D-INTEREST". For general help, send email to
> [EMAIL PROTECTED] and include in the body of the message "help".
>
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".