>And that's the problem - it works, but I don't know how to disable
filtering
>and therefore, the text always appears a little blurred. But I want to
>display clean, crisp text. This is especially important for drawing
>non-antialiased text with a tiny font face, like 8pt.
>
>What is your experience with the display quality of the Text2D object? If
it
>does not appear blurred, then there must be a way to switch off texture
>filtering!

Quality is indeed a problem, you can improve things at a cost(CPU) by
setting the antialiasing flag to reduce blurring :method
view.setSceneAntialiasingEnable(boolean);

Most of my problems were able to be solved by choosing the right Font
size/type.
The other solution in my case is using Text3D but that's probably not really
what you want:

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