"Casteel, Don" wrote:
> I don't understand why you feel this isn't relevant?
>
> The base issues being addressed are "How to help Java3d realize it's true
> potential" what can be more relevant than that?
>
> I would like nothing more than to be able to accomplish what I need with
> 100% pure Java.
>
> What I'm really after is development of Java packages like, JavaDynamics3D,
> JavaParticles3D, and JavaVolume3D.
I agree completely.
I'm looking at starting a research program, working on engineering
design tools.
For various reasons we'd like to use Java, the main one being
portability and platform independence. Java 3D would be ideal... but
1. OpenGL or similar is not available for some of out identified
target platforms.
2. Java 1.2 is not available for some of our targets either.
3. We would like to promote the use of 100% Pure Java where possible.
How can I do this in J3D? Never mind the problems of porting stuff onto
a 1.1 platform ( thank God I've got hold of a version of swing for
jdk1.1.8).
Sun promotes Java as a platform independent language and API set, an
excellent move in my books.
Then breaks this when it produces Java3D... Isn't that what Sun are
sueing Microsoft about?
Come on guys (@sun) a little more thought about how people are going to
deploy Java applications.
Alun
p.s.
Anyone got a 1.1 applet that creates and runs a 1.2 vm?
--
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Dr Alun Moon Research Engineer
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