Roberto Speranza wrote:
> Why is it that everyone feels that Java3D is tied to OpenGL and Java1.2? It
> isn't. Sun's main reference implementation of the API is tied to OpenGL and
> Java1.2. If you want to make a 100% Pure Java version, do it. No one is
> stopping anyone from doing this. The spec is freely available. Write the
> code to implement the functions in a manner that satisifies the
> specification. This doesn't take rocket science. It just takes manpower
> and 3D graphics / 3D sound knowledge to develop your own implementation.
> If you license the Java3D code from Sun, it will just be that much faster
> except you would still have to replace their lowest layer native interface
> with a set of 100% pure java classes that will perform the same
> functionality.
That's what I suspected I'd have to do, but there's just me so far so
I'll have to a storming rewrite in java 1.1! That and keep it *small*.
Sorry if my tone has been tetchy (especially to the guys at Sun), I'm
trying to prove we have a potential case here, grant proposals (hence
jobs) are involved.
being immersed in the background research usually looses some sense of
perspective (in my case at least)
Appologies all
Alun
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