Has anyone here worked with the Java Advanced Imaging API ?
It seems that there is some volumetric functionality included with this
package, I was thinking there might be some mesh-management features that
might be helpful.

-----Original Message-----
From: Matthew Flagg [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 16, 2000 11:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] thoughts on decomposing a geometry


Julian,
        Below you mentioned Java being too slow for realtime mesh-reduction,
why not user JNI(Java Native Interface)?  That way you wouldn't necessarily
have to even change the C code, just write a JNI C wrapper around it.  Of
course this cuts down the portability but you'll gain a lot of speed.  Also
you mentioned the conversion products, are there any shareware/freeware
versions of these and if so could you share the URLs of any you know.
Thanks.
> me not, but i suspect java is a little too slow for realtime
> mesh-reduction
> or realtime tesselation. static (pre-calculated) mesh-reduction should
> however be no problem, i already saw a number of (non-java, put adaptable)
> algorithms on the net. again, i may point to the excellent Graphics Gems,
> not sure but it should contain code on that matter. find the url in my
> previous postings.
>
> there are also ready-made products that enable you to load an object and
> reduce it to a given number of polygons, then save it in a number of
> formats - if this is what you need.
>
> i'm much of interested in your proceedings, please keep us up-to-date.
>
> -- julian
>
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