Hi
I'm anything but a pro in Java/J3D, but I think I can help you.
It seems to me that your problem is arranging the canvas3d and
common GUI components (Buttons, choice boxes, etc) inside your graphical
interface and making them communicate with each other (that is, the input
from buttons and others interfere with the 3d scene).
Well, you can mix canvas3d and other GUI components inside the
same interface, just add them to the same container (a panel, or any
other). Some study of layout managers would be useful, try the Java
Tutorial for that.
Relating the way to get things like this working together, take a
look at the AWT_Interaction demo that comes in the Java3D distribution.
I fell I may not have helped a lot, but hope it may get
you started
Fabio
On Wed, 1 Mar 2000, Jonathan Albert C. Vallar wrote:
> Sir or Madam,
>
> I am student of the University of the Philippines and is doing a
> applet about the virtual campus.
>
> Basically I am a total newbie to java 3d and has read the tutorial
> from the Sun website and read the Spec book and the Ready to Run Book..
>
> Basically, I have a virtual scene that view the whole campus nad
> there are menus that enable you to go to other buildings of the campus.
> The interface also has a rotation (X,Y,Z), a listbox or a choice box of
> the available vew, buttons for change in lighting, and a button to go to
> the webpage of a particular department residing in the building.
>
> From all that I have read, I think I can implement this but will
> take a very long time.. My primary problem now is how can I place the
> interface inside that panel where the canvas3d is also place. From what I
> have read and analyzed, particularly the Ready to Run Book, you will have
> to place the interface inside the scenegraph. Is this right?
>
> Thanks in advance for you needed reply!!!
>
>
> Bam-Bam
>
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