VTK has the features you mention below and has a Java wrapper. I have been
trying to do work with it, granted it is frustrating to work with, and hard
to learn, but the added functionality and speed promise to be worth the
effort.
If there was a working group with a seperate mailing list I would be happy
to participate. (although I'd need more help than I can offer at this time)
-----Original Message-----
From: Matthew Flagg [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, February 16, 2000 11:02 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] thoughts on decomposing a geometry
Julian,
Below you mentioned Java being too slow for realtime mesh-reduction,
why not user JNI(Java Native Interface)? That way you wouldn't necessarily
have to even change the C code, just write a JNI C wrapper around it. Of
course this cuts down the portability but you'll gain a lot of speed. Also
you mentioned the conversion products, are there any shareware/freeware
versions of these and if so could you share the URLs of any you know.
Thanks.
> me not, but i suspect java is a little too slow for realtime
> mesh-reduction
> or realtime tesselation. static (pre-calculated) mesh-reduction should
> however be no problem, i already saw a number of (non-java, put adaptable)
> algorithms on the net. again, i may point to the excellent Graphics Gems,
> not sure but it should contain code on that matter. find the url in my
> previous postings.
>
> there are also ready-made products that enable you to load an object and
> reduce it to a given number of polygons, then save it in a number of
> formats - if this is what you need.
>
> i'm much of interested in your proceedings, please keep us up-to-date.
>
> -- julian
>
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