John Wright wrote:
> I agree, the most concerning problem with Java (and Java3D) is the difficulty of
> distribution. Performance is a distant second concern if your users can't even run
> your application. We need EASY to install and run Java support. Sun has done a
> great job with the JRE (install is smooth and easy for users). But classpath and
> other issues have made the actual execution of an application difficult for the
> user. This aspect of Java should be clearly documented and tools provided for
> developers to deploy their applications.
>
> There are some third party solutions (like Codewarrior's ability to generate an EXE
> launcher program) but they are expensive and clumsy.
I jut got back from the Game Developer Conference in San Jose.
There was not one booth using Java3D except for what we showed in our truck (which is
not a booth on the floor). And it's not because Java3D is too slow, because I can
make Java3D rip!
I believe it is because several reasons:
1) People don't know that Java3D CAN run fast. This is probably the biggest issue
I've seen. NOBODY believes it when I show them.
2) Java and Java3D's distribution is too whacky for the quick and easy world of
gaming.
3) Licensing and ownership issues with Sun.
4) The lack of Sun's push into this market.
This is THE major market that if not adopted by the Java3D world, will ultimately
swallow Java3D's efforts, period.
--
__________________________________________________________
Shawn Kendall Full Sail Real World Education
Course Director 3300 University BLVD
Real Time 3D for Gaming Winter Park FL 32792
[EMAIL PROTECTED] http://www.fullsail.com
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