Hi David,

My problem at this time is that I don't spend so much time in code,
I'm a beginner and I understand there is no other way  through this.
That's right, the code side is important, and it is good to play with
different files format in Java 3D.
Yes, I want to make applications with my own designed objects.
And I need to load my 3DS or MAX files or other. By now, I have to
spend much time to understand the use of the Loaders class, and
after the use of the texture and so on...

A Gui can be a way tu make J3D more popular, I think at Flash,
wich is a GUI, with a little look at the code. And when you see this
code, it is very similar as Java (OOProgramming). I'm thinking at a
Gui who allow you to do the different files import. Showing you the
behavior, all the different thing in use in J3D, as we can see in
Jun4Java. And like Flash make you see and modify the code. But
the problem with that thing, is that some people can say they are
programmers, and don't really know what they are doing (some
non-curious people).

My other ask, is about the J3D plug-in, I see somme 3D
applications or applets wich do not work, with the java plug-in. It
is some people who makes their own 3d motor ? Like sumea.com.

Bye,

Armel


----------------------------------------------------------------------------
-
----- Message d'origine -----
De : "David Hall�" <[EMAIL PROTECTED]>
� : <[EMAIL PROTECTED]>
Envoy� : mardi 14 mars 2000 08:44
Objet : Re: [JAVA3D] Advocacy : SHOW US ! ... Show the world YOUR
bestJava3D.


> Hi armel,
>
> I think that J3D lets you take advantage of several graphic formats (3DS,
VRML,
> ...) to create the design of your objects with the
> GUI associated with those fromats..
> Then J3D is here to use your designed objects into an application,
distributed
> or not. But if you only plan to make well designed objects.......not sure
that
> J3D is the best way, especially if you don't want to see the code side.
> May be you should detailled a little what's your need.
>
> Anyway, you still have the oportunity to make your own GUI !! ;-))
>
> David.
>
> armel wrote:
>
> > Hello from france,
> >
> > I'm not a user of J3D but a pre-user
> > (translation in french of the Sun J3D tutorial)
> > J3D seems to be very interesting, BUT,
> > as I am graphic designer not a programmer,
> > I hope to have a GUI to make my own
> > Apllets in J3D. And I don't know it exist
> > one at this time. This is the difference with
> > Flash, anybody can use it, and everyone
> > use it now. But Java is more powerful, the
> > only thing is the non-programmers users
> > don't want to put their hands in the code.
> >
> > The plug-in for J3D is also a little big, is
> > netscape implementing it at new release ?
> > It can be a big step for the use of J3D.
> >
> > Thanks P. Flavin for your summary on the use of J3D.
> >
> > Bye
> >
> > Armel
> >
> > S'cuse for the bad english, verbs, and so on.
> >
> > ----- Message d'origine -----
> > De : "P. Flavin" <[EMAIL PROTECTED]>
> > � : <[EMAIL PROTECTED]>
> > Envoy� : dimanche 27 f�vrier 2000 21:44
> > Objet : [JAVA3D] Advocacy : SHOW US ! ... Show the world YOUR best
Java3D.
> >
> > > Flash, Shockwave, ActiveX and a multitude of proprietary plug-ins
> > > for animation are emerging where Java can and should rule.
> > >
> > >  By Moore's Law 500 M-Hz Handhelds with Linux,  EPOC, Be,
> > > Palm, etc. embedded into ROM will become commonplace
> > > THIS YEAR ... and phones, game machines, televisions and other
> > > appliances become programmable, connected, and intelligent.
> > >
> > >  Will Java and Java3d be built into these devices, and their
successors ?
> > >
> > >  It is time for Java and Java3d to emerge and become the simplest,
> > > most ubiquitous,  most desired,  and most expected component of
> > > these devices.
> > >
> > >  Web browsers should support Java now, and Java3d in the near future.
> > >
> > >  Java support on Linux has greatly improved over the last 6 months.
> > >
> > >  Java support is growing in browsers where Mozilla, Opera and
> > > other browsers are giving the other 2 more, much needed competition.
> > >
> > >   AOL - Time Warner - RoadRunner - Netscape - Sun can place
> > > Java3d into the hands of the AOL community at any time.
> > >
> > >  The Java3d community must now show the world what we can do.
> > >
> > >  It was a pleasant surprise to receive the announcement of several
> > > successful Java3d projects from the Belgium students on this
> > > mailing list recently -- most the other messages were complaints,
> > > criticisms, and problems.
> > >
> > >  Show us what you've got !
> > >
> > >  If you have a successful Java3d project, share it with us.
> > >
> > >  Post it to the comp.language.java.3d  newsgroup, let me know,
> > > or post it here ... I'll compile a list, link to your site, and let
the
> > > world know.  I encourage Sun, YOU, and others to do the same.
> > >
> > >  Put everything on your site, if you can, including :
> > >
> > >   -  pictures, text, animations ( .gif, .mov, .avi )
> > >   -  source code, class files, documentation
> > >   -  features, futures, fun / profitable experiences, goals
> > >   -  tutorials, data, background, related information
> > >   -  advocacy ( of Java, Java3d, animation, 3d graphics, etc. )
> > >   -  links to other sites
> > >
> > >  Animated graphics is WONDERFUL, it helps a great deal
> > > because of current difficulties associated with running Java3d
> > > in browers so SHOWING captured animation with animated GIFs
> > > and Movies ( .mov, .avi, .mpg ) is very important.
> > >
> > >  Multiple animations can be played on a web page -- controlled
> > > by the visitor -- ( thanks to Java ) so Java3d can be shown on
> > > the web with the Java Media Framework ( JMF ).
> > >
> > >  A Demo of playing ".mov"ies on the web with the Java :
> > >
> > > " Playing Movies on a web page with the Java JMF " ( by me )
> > >   (  Windows and Netscape required !  -- sorry --  )
> > >  http://www.frontiernet.net/~imaging/gait_analysis_tutor.html
> > >  _ Mac users should request JMF support for their platform ! _
> > >
> > >  Examples Of Java ( Java3d and not, "not" first ) :
> > >
> > > " Pictorial Index of Java Math Applets and Java Games "
> > >  http://www.frontiernet.net/~imaging/math_is_a_game.html
> > >  http://www.frontiernet.net/~imaging/java_games.html
> > >
> > > " Gait Analysis and Human Animation with Java 1.0 "
> > >  http://www.frontiernet.net/~imaging/gait_model.html
> > >
> > > " VRML Viewer with Java 1.0 "
> > >  http://www.frontiernet.net/~imaging/java3dviewer.html
> > >
> > > " People Poser of H-Anim Avatars with VRML viewer "
> > >  http://www.frontiernet.net/~imaging/HAnimPoser.html
> > >
> > > " Java VRML / X3d Viewers " ( Shout3d, Blaxxun )
> > >  http://www.shout3d.com/about.html
> > >  http://www.blaxxun.com/products/blaxxun3d/showcase/index.html
> > >
> > >
> > >   __  Java3d :  Demos, Projects, Movies, Source, etc.  __
> > >
> > > Human Hand Kinematics  ( Stefan Hendrickx / GUL - Belgium )
> > >   -- Great Site ! --  needs animations though.
> > > http://www.student.kuleuven.ac.be/~m9408554/hand/robotics.html
> > >
> > > " Mars Polar Lander /  WITS "  with Robotic Arm
> > > http://polarlander.jpl.nasa.gov/
> > > http://mars.graham.com/mplwits/index.html
> > >
> > > Rubic's Cube, Virtual Plants, Stinger Simulation  ( UAS /
Switzerland )
> > > http://www.hta-bi.bfh.ch/~swc/DemoJ3D/
> > >
> > > " Java3d : 3d Programming "  Tutorial  ( Java World, Bill Day )
> > > http://www.javaworld.com/javaworld/jw-12-1998/jw-12-media_p.html
> > > http://www.javaworld.com/javaworld/jw-01-1999/jw-01-media_p.html
> > >
> > > " Satellite Data Visualization :  'JavaMet'  "  ( Tornado Labs )
> > > http://www.tornadolabs.com/JavaMet/javamet.html
> > >
> > > " Java 3d Scenegraph Viewer " ( Tornado Labs )
> > > http://www.tornadolabs.com/News/J3dTree_Home/j3dtree_home.html
> > >
> > > " Java 3d Demos and Links " ( Sun )
> > >  http://java.sun.com/products/java-media/3D/demos/
> > >  http://java.sun.com/products/java-media/3D/links/
> > >
> > > " Java3d Creates '.mov'ies with VRML and JMF " ( me )
> > >   http://www.frontiernet.net/~imaging/java3d_and_vrml.html
> > >
> > >  Read and Post to :
> > >
> > >    comp.lang.java.3d
> > >    comp.lang.java.programmer
> > >    comp.lang.vrml
> > >    comp.graphics.animation
> > >    comp.graphics.algorithms
> > >    comp.graphics.opengl
> > >    comp.graphics.api.opengl
> > >    comp.graphics.visualization
> > >
> > >   --  Paul Flavin,  [EMAIL PROTECTED]
> > >         Java Developer : Java, Java3d, animation, JMF, Sound.
> > >
> >
  ------------------------------------------------------------------------
> > >   "Imaging the Imagined : Modeling with Math & a Keyboard"
> > >
> > >
> >
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