I thought of using geometryInfo to create the polygons, and the usual methods of 
.triangulate(), .stripify() and .generateNormals() to render it. It seems feasible, 
daunting though and I hope that there is a better way to do it.

At the end of the day, I need to deform the cyclinder and that's why I can't create it 
using primitives. What I meant by deform is in the sense of bending the cylinder to 
form an arch-shape object.

Please advise. Thanks in advance.

Jeff Sim

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