I thought of using geometryInfo to create the polygons, and the usual methods of .triangulate(), .stripify() and .generateNormals() to render it. It seems feasible, daunting though and I hope that there is a better way to do it. At the end of the day, I need to deform the cyclinder and that's why I can't create it using primitives. What I meant by deform is in the sense of bending the cylinder to form an arch-shape object. Please advise. Thanks in advance. Jeff Sim =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
