You could use the cylinder primitive, extract the points, stuff the points into a shape3d, then deform the points yourself. This is exactly what I do when I create an ellipsoid from a sphere. Lily Lee > > I thought of using geometryInfo to create the polygons, and the usual methods of >.triangulate(), .stripify() and .generateNormals() to render it. It seems feasible, >daunting though and I hope that there is a better way to do it. > > At the end of the day, I need to deform the cyclinder and that's why I can't create >it using primitives. What I meant by deform is in the sense of bending the cylinder >to form an arch-shape object. > > Please advise. Thanks in advance. > > Jeff Sim > > =========================================================================== > To unsubscribe, send email to [EMAIL PROTECTED] and include in the body > of the message "signoff JAVA3D-INTEREST". For general help, send email to > [EMAIL PROTECTED] and include in the body of the message "help". > =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
