You could use the cylinder primitive, extract the points, stuff the
points into a shape3d, then deform the points yourself.  This is
exactly what I do when I create an ellipsoid from a sphere.


Lily Lee

>
> I thought of using geometryInfo to create the polygons, and the usual methods of 
>.triangulate(), .stripify() and .generateNormals() to render it. It seems feasible, 
>daunting though and I hope that there is a better way to do it.
>
> At the end of the day, I need to deform the cyclinder and that's why I can't create 
>it using primitives. What I meant by deform is in the sense of bending the cylinder 
>to form an arch-shape object.
>
> Please advise. Thanks in advance.
>
> Jeff Sim
>
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