Dear Lily,

Thank you for the reply. I was wondering how do you extract the points from
the cylinder primitive, and then stuff the points into a shape3D?

Could you please advise?

Thanks.
Jeff


----- Original Message -----
From: Lily Lee <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, March 17, 2000 3:58 AM
Subject: Re: [JAVA3D] Creating a cylinder without using primitives?


> You could use the cylinder primitive, extract the points, stuff the
> points into a shape3d, then deform the points yourself.  This is
> exactly what I do when I create an ellipsoid from a sphere.
>
>
> Lily Lee
>
> >
> > I thought of using geometryInfo to create the polygons, and the usual
methods of .triangulate(), .stripify() and .generateNormals() to render it.
It seems feasible, daunting though and I hope that there is a better way to
do it.
> >
> > At the end of the day, I need to deform the cyclinder and that's why I
can't create it using primitives. What I meant by deform is in the sense of
bending the cylinder to form an arch-shape object.
> >
> > Please advise. Thanks in advance.
> >
> > Jeff Sim
> >
> >
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>
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