Exact collison detection - you must be joking!

The J3D collison detection gives you only the fact of collision and a
way to find out what was collided with.

Have a look at www.burrows.u-net.com

Go to the VR section and the collision detection how-to.  You can
download a sample project which works out collision point and
surface normal at collision for 2 spheres or a sphere and a
quadarray polytope.  It is not exact since it assumes the collision
happens at the moment of collision detection, but it might give you
some ideas.  eMail me if you want more.

Tony

On 21 Mar 00, at 17:02, Fabio Roberto de Miranda wrote:

>         Is there any way of knowing exactly in what point(s) of a given
> geometry a collision happened? Any workarounds? (What I want to know is
> about Java3D built-in features, obviously).
>
>                 Thanks in advance
>
>                                 Fabio
>
>
>
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Avoid the Gates of Hell - use Linux

Tony Burrows

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