Hi, I just upgraded to Java 3d 1.2 beta 2 and my scene now flickers very badly - it looks like all the rendering is being done to the front buffer. I saw this with the previous beta, but only when running with hotspot indicating (to my mind) that it's probably timing related. All my scene manipulation is being done from a single wakeUpOnElapsedFrames() behaviour, although I get the same effect if I do the updates from my Canvas3D's postSwap(), preRender() or postRender() methods. This is all on WinNT 4.0 sp 6. I get the same result on two different machines, (PII 400, PI 133) the first of which has hardware acceleration, and the second of which does not. Can anyone comment please, or suggest how to diagnose this further ? Thanks Rob -- Rob Nugent Development Manager PeerLogic [EMAIL PROTECTED] http://www.peerlogic.com http://www.unikix.com Tel: +44 (0) 1489 585503 Fax: +44 (0) 1489 881363 =========================================================================== To unsubscribe, send email to [EMAIL PROTECTED] and include in the body of the message "signoff JAVA3D-INTEREST". For general help, send email to [EMAIL PROTECTED] and include in the body of the message "help".
