Hi,

I just upgraded to Java 3d 1.2 beta 2 and my scene now flickers
very badly - it looks like all the rendering is being done to
the front buffer.

I saw this with the previous beta, but only when running with hotspot
indicating (to my mind) that it's probably timing related.

All my scene manipulation is being done from a single
wakeUpOnElapsedFrames() behaviour, although I get the same
effect if I do the updates from my Canvas3D's postSwap(), preRender()
or postRender() methods.

This is all on WinNT 4.0 sp 6.

I get the same result on two different machines, (PII 400, PI 133)
the first of which has hardware acceleration, and the second of
which does not.

Can anyone comment please, or suggest how to diagnose this further ?

Thanks
Rob



--


Rob Nugent
Development Manager
PeerLogic
[EMAIL PROTECTED]
http://www.peerlogic.com
http://www.unikix.com
Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363

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