OK,

I managed a bit of diagnosis myself:

My Canvas3D's 'getDoubleBufferAvailable() method has started returning 'false'
rather than 'true' as follows (All WinNT 4.0, SP 6)

JDK 1.2.2 + Java3D 1.3 beta 1 + Classic VM: getDoubleBufferAvailable() = true
JDK 1.2.2 + Java3D 1.3 beta 1 + Hotspot 1.3: getDoubleBufferAvailable() = false
JDK 1.2.2 + Java3D 1.3 beta2  + Classic VM: getDoubleBufferAvailable() = false
JDK 1.2.2 + Java 3D 1.3 beta2 + Hotspot 1.3: getDoubleBufferAvailable() = false
JDK 1.3rc2 Java 3D 1.3 beta2 + Hotspot 1.3: getDoubleBufferAvailable() = false

Please can anyone say what's going on ?

Thanks
Rob





Rob Nugent wrote:

> Hi,
>
> I just upgraded to Java 3d 1.2 beta 2 and my scene now flickers
> very badly - it looks like all the rendering is being done to
> the front buffer.
>
> I saw this with the previous beta, but only when running with hotspot
> indicating (to my mind) that it's probably timing related.
>
> All my scene manipulation is being done from a single
> wakeUpOnElapsedFrames() behaviour, although I get the same
> effect if I do the updates from my Canvas3D's postSwap(), preRender()
> or postRender() methods.
>
> This is all on WinNT 4.0 sp 6.
>
> I get the same result on two different machines, (PII 400, PI 133)
> the first of which has hardware acceleration, and the second of
> which does not.
>
> Can anyone comment please, or suggest how to diagnose this further ?
>
> Thanks
> Rob

--


Rob Nugent
Development Manager
PeerLogic
[EMAIL PROTECTED]
http://www.peerlogic.com
http://www.unikix.com
Tel: +44 (0) 1489 585503
Fax: +44 (0) 1489 881363

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