Tobin,
I feel the same way you do.  3DBeans would make life easier.


> ----------
> From:         Tobin Ehlis[SMTP:[EMAIL PROTECTED]]
> Reply To:     Discussion list for Java 3D API
> Sent:         Monday, April 03, 2000 7:38 PM
> To:   [EMAIL PROTECTED]
> Subject:      [JAVA3D] Java3d Beans?
>
> Are there any programs/utilities, that allow graphical manipulation of
> Java3d objects in a bean-like fashion?  If there aren't, then is anyone
> working on one or know of one?  Sun, do any plans exist to incorporate
> Java3d and bean technology?
> The main reason I ask is that I recently saw a Windows product called
> 3dLinX
> that is based on COM and ActiveX, and built on top of OpenGL.  The beauty
> of
> it was that is allowed the user to drag and drop 3d components into a
> virtual world and create a complete 3d application with literally no code.
> Each 3d object could have behaviors associated with it so that physics,
> collisions, and response to input was built in.  Developers can create
> components and behaviors indepedent of each other, or couple them
> together,
> and then distribute them for use by others.  It truly enables 3d for the
> masses, unfortunately just the Windows masses.
> Similar tools for Java3d could truly help it explode.  I'd love to create
> them myself, but I currently don't have to resources or skills.  However,
> if
> anyone out there is working on such technology or tools, I'd love to check
> them out and provide input.  Heck, I could even comment your code :)
>
> Sincerely,
>
> Tobin Ehlis
> [EMAIL PROTECTED]
>
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