Hello gurus,
I am having troubles to make my applet run with the directX version of
j3D.
I have two machines, one equipped with j3D (directX) and the other with
j3D (OpenGL)
and it runs perfectly fine with the OpenGL version.
What I am doing is to display a textured terrain build from the VRML
loader.
I get the following exception :
java.lang.runtimeException : The pixel format was invalid as specified.
at javax.media.j3d.Canvas3D.createContext(Native Method)
at javax.media.j3d.Renderer.run(Renderer.java:211).
Still, the j3D API examples are running fine on the machine equiped with
DirectX
(win 98/ laptop AMD400 / DirectX5 / ATI rage LT pro ).
My other machine's config is WinNT4 / xeon450 / FireGL1000PRO
I am using java3d1_1_3beta1-win-directx.and java3d1_1_3-win-opengl.
Has anybody experienced that problem ?
Thanks in advance for any helpfull hint.
Pascal.
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