Hi Pascal,
in directx mode, you must let run your graphics card in true color
(24 or 32 Bit color depth).
Gernot
[EMAIL PROTECTED]
On Fri, 7 Apr 2000 18:06:25 -0700, Pascal Debarge wrote:
>Hello gurus,
>I am having troubles to make my applet run with the directX
version of
>j3D.
>I have two machines, one equipped with j3D (directX) and the other
with
>j3D (OpenGL)
>and it runs perfectly fine with the OpenGL version.
>What I am doing is to display a textured terrain build from the
VRML
>loader.
>
>I get the following exception :
>java.lang.runtimeException : The pixel format was invalid as
specified.
> at javax.media.j3d.Canvas3D.createContext(Native Method)
> at javax.media.j3d.Renderer.run(Renderer.java:211).
>
>Still, the j3D API examples are running fine on the machine
equiped with
>DirectX
>(win 98/ laptop AMD400 / DirectX5 / ATI rage LT pro ).
>My other machine's config is WinNT4 / xeon450 /
FireGL1000PRO
>
>I am using java3d1_1_3beta1-win-directx.and
java3d1_1_3-win-opengl.
>
>Has anybody experienced that problem ?
>
>Thanks in advance for any helpfull hint.
>
>Pascal.
>
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