>>Still, the j3D API examples are running fine on the machine
GV> equiped with
>>DirectX
>>(win 98/ laptop AMD400 / DirectX5 / ATI rage LT pro ).
>>My other machine's config is WinNT4 / xeon450 /
GV> FireGL1000PRO
Well, i was kind of confused on which machines u ran what version of
J3D, but if u ran your application under the Win98, DirectX5.0, then
install DirectX6.0 since any previous versions of DX r not compatible
with J3D (though Win98 should normally already have DX6.0 preinstalled)
vladimir
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In your previous letter u wrote:
--------------------------------
GV> Hi Pascal,
GV> in directx mode, you must let run your graphics card in true color
GV> (24 or 32 Bit color depth).
GV> Gernot
GV> [EMAIL PROTECTED]
GV> On Fri, 7 Apr 2000 18:06:25 -0700, Pascal Debarge wrote:
>>Hello gurus,
>>I am having troubles to make my applet run with the directX
GV> version of
>>j3D.
>>I have two machines, one equipped with j3D (directX) and the other
GV> with
>>j3D (OpenGL)
>>and it runs perfectly fine with the OpenGL version.
>>What I am doing is to display a textured terrain build from the
GV> VRML
>>loader.
>>
>>I get the following exception :
>>java.lang.runtimeException : The pixel format was invalid as
GV> specified.
>> at javax.media.j3d.Canvas3D.createContext(Native Method)
>> at javax.media.j3d.Renderer.run(Renderer.java:211).
>>
>>Still, the j3D API examples are running fine on the machine
GV> equiped with
>>DirectX
>>(win 98/ laptop AMD400 / DirectX5 / ATI rage LT pro ).
>>My other machine's config is WinNT4 / xeon450 /
GV> FireGL1000PRO
>>
>>I am using java3d1_1_3beta1-win-directx.and
GV> java3d1_1_3-win-opengl.
>>
>>Has anybody experienced that problem ?
>>
>>Thanks in advance for any helpfull hint.
>>
>>Pascal.
>>
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GV> "help".
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