This is probably a silly question, but I've looked everywhere I can think
of and haven't been able to find out anything.  A few of you have
mentioned IMMEDIATE-MODE rendering in passing, and from what I can tell
from context, basically all this is is stopping the rendering loop that
Java3D automatically starts, then calling some function to render the
scene whenever you want it to.

I found the Canvas3D.stopRenderer() and startRenderer() functions, but
what do I have to do to get the scene to render when I've stopped the
renderer?  It won't even show the initial state for me when I've done
that.  I get a white screen.  I'll bet anything it has something to do
with the Canvas3D.paint() method, but what is the Graphics object it
wants as an argument?  An example of how this works would be incredibly
helpful.

Thanks in advance....

Andy


For those interested, this is for the resurrection of SHRDLU, email me at
[EMAIL PROTECTED] for implementation details and access to the code.  It'll
be licensed under GPL when we've got it done.

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