hmm...I've never used primitives yet. but you can try primitve.getShape().
>Also, will my KeyNavigatorBehavior still work with the renderer stopped?
AFAIK, no
Gernot Veith
janet Ges. f. interaktive Medien mbH
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Andrew Adrian
<[EMAIL PROTECTED]> To: [EMAIL PROTECTED]
Sent by: Discussion cc:
list for Java 3D API Subject: Re: [JAVA3D]
immediate-mode rendering... how?
<JAVA3D-INTEREST@JAV
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17.04.00 21:27
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Thanks... That's the one place I didn't look.
Now I have another question: None of the objects in the scene to render
aren't derived from Shape3D or Geometry, they're derived from Primitive.
How do I get it to render these objects? Or can I?
Also, will my KeyNavigatorBehavior still work with the renderer stopped?
Thanks again!
Andy
On Mon, Apr 17, 2000 at 05:41:13PM +0200, [EMAIL PROTECTED] wrote:
> hi Andrew,
>
> there is a simple example called pureImmediate.java describing some
basics.
>
> Gernot Veith
>
> janet Ges. f. interaktive Medien mbH
> Garmischer Str. 19/21
> D-81377 Muenchen
> fon: +49 (0) 89 - 54 26 21 - 19
> fax : +49 (0) 89 - 54 26 21 - 15
> mail: [EMAIL PROTECTED]
>
>
>
> Andrew Adrian
> <[EMAIL PROTECTED]> To:
[EMAIL PROTECTED]
> Sent by: Discussion cc:
> list for Java 3D API Subject: [JAVA3D]
immediate-mode rendering... how?
> <JAVA3D-INTEREST@JAV
> A.SUN.COM>
>
>
> 17.04.00 17:09
> Please respond to
> Discussion list for
> Java 3D API
>
>
>
>
>
>
> This is probably a silly question, but I've looked everywhere I can think
> of and haven't been able to find out anything. A few of you have
> mentioned IMMEDIATE-MODE rendering in passing, and from what I can tell
> from context, basically all this is is stopping the rendering loop that
> Java3D automatically starts, then calling some function to render the
> scene whenever you want it to.
>
> I found the Canvas3D.stopRenderer() and startRenderer() functions, but
> what do I have to do to get the scene to render when I've stopped the
> renderer? It won't even show the initial state for me when I've done
> that. I get a white screen. I'll bet anything it has something to do
> with the Canvas3D.paint() method, but what is the Graphics object it
> wants as an argument? An example of how this works would be incredibly
> helpful.
>
> Thanks in advance....
>
> Andy
>
>
> For those interested, this is for the resurrection of SHRDLU, email me at
> [EMAIL PROTECTED] for implementation details and access to the code. It'll
> be licensed under GPL when we've got it done.
>
>
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