hmm...I've never used primitives yet. but you can try primitve.getShape().

>Also, will my KeyNavigatorBehavior still work with the renderer stopped?

AFAIK, no

Gernot Veith

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                    Andrew Adrian
                    <[EMAIL PROTECTED]>           To:     [EMAIL PROTECTED]
                    Sent by: Discussion         cc:
                    list for Java 3D API        Subject:     Re: [JAVA3D] 
immediate-mode rendering... how?
                    <JAVA3D-INTEREST@JAV
                    A.SUN.COM>


                    17.04.00 21:27
                    Please respond to
                    Discussion list for
                    Java 3D API






Thanks... That's the one place I didn't look.

Now I have another question: None of the objects in the scene to render
aren't derived from Shape3D or Geometry, they're derived from Primitive.
How do I get it to render these objects?  Or can I?

Also, will my KeyNavigatorBehavior still work with the renderer stopped?

Thanks again!

Andy


On Mon, Apr 17, 2000 at 05:41:13PM +0200, [EMAIL PROTECTED] wrote:
> hi Andrew,
>
> there is a simple example called pureImmediate.java describing some
basics.
>
> Gernot Veith
>
> janet Ges. f. interaktive Medien mbH
> Garmischer Str. 19/21
> D-81377 Muenchen
> fon:       +49 (0) 89 - 54 26 21 - 19
> fax :      +49 (0) 89 - 54 26 21 - 15
> mail:      [EMAIL PROTECTED]
>
>
>
>                     Andrew Adrian
>                     <[EMAIL PROTECTED]>           To:
[EMAIL PROTECTED]
>                     Sent by: Discussion         cc:
>                     list for Java 3D API        Subject:     [JAVA3D]
immediate-mode rendering... how?
>                     <JAVA3D-INTEREST@JAV
>                     A.SUN.COM>
>
>
>                     17.04.00 17:09
>                     Please respond to
>                     Discussion list for
>                     Java 3D API
>
>
>
>
>
>
> This is probably a silly question, but I've looked everywhere I can think
> of and haven't been able to find out anything.  A few of you have
> mentioned IMMEDIATE-MODE rendering in passing, and from what I can tell
> from context, basically all this is is stopping the rendering loop that
> Java3D automatically starts, then calling some function to render the
> scene whenever you want it to.
>
> I found the Canvas3D.stopRenderer() and startRenderer() functions, but
> what do I have to do to get the scene to render when I've stopped the
> renderer?  It won't even show the initial state for me when I've done
> that.  I get a white screen.  I'll bet anything it has something to do
> with the Canvas3D.paint() method, but what is the Graphics object it
> wants as an argument?  An example of how this works would be incredibly
> helpful.
>
> Thanks in advance....
>
> Andy
>
>
> For those interested, this is for the resurrection of SHRDLU, email me at
> [EMAIL PROTECTED] for implementation details and access to the code.  It'll
> be licensed under GPL when we've got it done.
>
>
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