I think I could make that work. It would take some creative
code-hacking, but it's possible.
A question on a possibly easier method though... If I alter the
Transform3D in a TransformGroup manuallly, will the automatic rendering
process pick up on it and render the object(s) below it in the new
location? Or does it need some signal to refresh?
Thanks!
Andy
On Tue, Apr 18, 2000 at 09:00:01AM +0200, [EMAIL PROTECTED] wrote:
> hmm...I've never used primitives yet. but you can try primitve.getShape().
>
> >Also, will my KeyNavigatorBehavior still work with the renderer stopped?
>
> AFAIK, no
>
> Gernot Veith
>
> janet Ges. f. interaktive Medien mbH
> Garmischer Str. 19/21
> D-81377 Muenchen
> fon: +49 (0) 89 - 54 26 21 - 19
> fax : +49 (0) 89 - 54 26 21 - 15
> mail: [EMAIL PROTECTED]
>
>
>
> Andrew Adrian
> <[EMAIL PROTECTED]> To: [EMAIL PROTECTED]
> Sent by: Discussion cc:
> list for Java 3D API Subject: Re: [JAVA3D]
>immediate-mode rendering... how?
> <JAVA3D-INTEREST@JAV
> A.SUN.COM>
>
>
> 17.04.00 21:27
> Please respond to
> Discussion list for
> Java 3D API
>
>
>
>
>
>
> Thanks... That's the one place I didn't look.
>
> Now I have another question: None of the objects in the scene to render
> aren't derived from Shape3D or Geometry, they're derived from Primitive.
> How do I get it to render these objects? Or can I?
>
> Also, will my KeyNavigatorBehavior still work with the renderer stopped?
>
> Thanks again!
>
> Andy
>
>
> On Mon, Apr 17, 2000 at 05:41:13PM +0200, [EMAIL PROTECTED] wrote:
> > hi Andrew,
> >
> > there is a simple example called pureImmediate.java describing some
> basics.
> >
> > Gernot Veith
> >
> > janet Ges. f. interaktive Medien mbH
> > Garmischer Str. 19/21
> > D-81377 Muenchen
> > fon: +49 (0) 89 - 54 26 21 - 19
> > fax : +49 (0) 89 - 54 26 21 - 15
> > mail: [EMAIL PROTECTED]
> >
> >
> >
> > Andrew Adrian
> > <[EMAIL PROTECTED]> To:
> [EMAIL PROTECTED]
> > Sent by: Discussion cc:
> > list for Java 3D API Subject: [JAVA3D]
> immediate-mode rendering... how?
> > <JAVA3D-INTEREST@JAV
> > A.SUN.COM>
> >
> >
> > 17.04.00 17:09
> > Please respond to
> > Discussion list for
> > Java 3D API
> >
> >
> >
> >
> >
> >
> > This is probably a silly question, but I've looked everywhere I can think
> > of and haven't been able to find out anything. A few of you have
> > mentioned IMMEDIATE-MODE rendering in passing, and from what I can tell
> > from context, basically all this is is stopping the rendering loop that
> > Java3D automatically starts, then calling some function to render the
> > scene whenever you want it to.
> >
> > I found the Canvas3D.stopRenderer() and startRenderer() functions, but
> > what do I have to do to get the scene to render when I've stopped the
> > renderer? It won't even show the initial state for me when I've done
> > that. I get a white screen. I'll bet anything it has something to do
> > with the Canvas3D.paint() method, but what is the Graphics object it
> > wants as an argument? An example of how this works would be incredibly
> > helpful.
> >
> > Thanks in advance....
> >
> > Andy
> >
> >
> > For those interested, this is for the resurrection of SHRDLU, email me at
> > [EMAIL PROTECTED] for implementation details and access to the code. It'll
> > be licensed under GPL when we've got it done.
> >
> >
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