Hi,
If you are using PureImmediate mode,
there is a bug 4327715 - Bad flickering in PureImmediate Mode
which is fixed in the upcoming v1.2 release.
Otherwise, please send us a test program for investigation.
Thanks.
- Kelvin
-----------------
Java 3D Team
Sun Microsystems Inc.
>Date: Tue, 16 May 2000 12:21:35 -0500
>From: Wright Robert B Civ 96 CG/SCWDE <[EMAIL PROTECTED]>
>Subject: [JAVA3D] flicker in multiple views
>To: [EMAIL PROTECTED]
>
>I'm new to Java3D, so excuse questions about the obvious...
>
>When I create multiple views of a scene (with approx 500 shapes), all but
>the one of the Canvas3Ds continuously flickers. The flickering does not
>occur with a single view. It appears that the problem is not related to
>mixing heavy and light weight components. The flickering is dependent on
>the order in which i add the Canvas3Ds to a frame. I'm not sure if the
>Canvas3D-Frame relationship is the cause or if that just triggers the
>behavior.
>
>Any ideas? Is this symptomatic of any known problem or pitfall? I'm using
>OpenGL on NT.
>
>Thanks,
>
>Rob
>
>===========================================================================
>To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
>of the message "signoff JAVA3D-INTEREST". For general help, send email to
>[EMAIL PROTECTED] and include in the body of the message "help".
===========================================================================
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message "signoff JAVA3D-INTEREST". For general help, send email to
[EMAIL PROTECTED] and include in the body of the message "help".