Hi Rob,
The flicker can be reproduced in v1.1.3, however it is already
fix in v1.2, please download the latest version from the web.
There is one thing, however that you application will not work
under v1.2. Because the bounding leaf bl that you are using
for mouse behaviors:
BoundingLeaf bl = new BoundingLeaf( new BoundingSphere(new Point3d(),
Double.MAX_VALUE));
MouseRotate mr = new MouseRotate();
mr.setSchedulingBoundingLeaf(bl);
did not attach to the scene graph (i.e. not live).
Under v1.1.3 it works because we didn't check it, but this
is fixed under v1.2. The solution is add the following line
root_tx_grp.addChild(bl);
Thanks.
- Kelvin
--------------
Java 3D Team
Sun Microsystems Inc.
>From: Wright Robert B Civ 96 CG/SCWDE <[EMAIL PROTECTED]>
>To: "'Kelvin Chung'" <[EMAIL PROTECTED]>
>Subject: RE: [JAVA3D] flicker in multiple views
>Date: Tue, 16 May 2000 16:32:30 -0500
>
>No, I'm not using pure immediate mode. In the attached example, the
>Canvas3Ds in the BorderLayout.EAST repeatedly flicker.
>
>Thanks for the help.
>
>Rob
>X-Unix-From: [EMAIL PROTECTED] Tue May 16 10:49:50 2000
>Date: Tue, 16 May 2000 12:21:35 -0500
>From: Wright Robert B Civ 96 CG/SCWDE <[EMAIL PROTECTED]>
>Subject: [JAVA3D] flicker in multiple views
>To: [EMAIL PROTECTED]
>
>I'm new to Java3D, so excuse questions about the obvious...
>
>When I create multiple views of a scene (with approx 500 shapes), all but
>the one of the Canvas3Ds continuously flickers. The flickering does not
>occur with a single view. It appears that the problem is not related to
>mixing heavy and light weight components. The flickering is dependent on
>the order in which i add the Canvas3Ds to a frame. I'm not sure if the
>Canvas3D-Frame relationship is the cause or if that just triggers the
>behavior.
>
>Any ideas? Is this symptomatic of any known problem or pitfall? I'm using
>OpenGL on NT.
>
>Thanks,
>
>Rob
>
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