Java is great and is portable, not "Windows Only" as Pulse is.
Java3d is not yet a good a choice for most web work as it
requires Java 2 and OpenGL or another graphics layer.
You can standardize around VRML and use Java3d or
Java 1.0/1.1 depending on priority : performance vs. portability.
There are very good Java 3d rendering engines written in
Java 1.0/1.1 that are an excellent choice for web work and
your models and skills are portable between "Java3d" and
'Just Java' without the burdens and benefits of Java3d.
" ez Avatar Builder " -- Web Friendly 3d Java & VRML
http://www.frontiernet.net/~imaging/avatar_builder.html
http://www.frontiernet.net/~imaging/shout3d/models
- 8 VRML/x3d models, most portable Java3d <--> Java x3d.
Any fool can write a 3d VRML Viewer, that's why I did ;^ )
" VRML Java Viewer " -- My Favorite, My Own.
http://www.frontiernet.net/~imaging/java3dviewer.html
Like a dozen more ( for not even a dime ) :
http://www.cs.tu-berlin.de/~ki/engines.html
http://www.shout3d.com/about.html
http://www.blaxxun.com/products/blaxxun3d/showcase/index.html
http://anfyteam.com/an3d/index2.html
> Boss has asked [ me ] what are you doing with Java3D API!!!!!
> Just code using this product: "Pulse Creator" ...
>
> Please I don't want to "RE-INVENT THE WHEEL"
>
> Like Create simple universe, branch groups, leaf nodes,
> shape3d, culling, triangulator etc. etc. ...
>
neo <[EMAIL PROTECTED]> wrote
Pulse is limited, proprietary, non-standard, non-portable.
Java has no limitations.
" Java3d & 3d in General " : Tutorials & Resources.
http://www.javaworld.com/javaworld/jw-12-1998/jw-12-media_p.html
http://www.javaworld.com/javaworld/jw-01-1999/jw-01-media_p.html
http://www.javaworld.com/javaworld/jw-06-1997/jw-06-howto.html
http://www.sdsc.edu/~nadeau/Courses/Siggraph99/
http://www.sdsc.edu/~nadeau/nadeau_courses.html
http://www.realtimerendering.com/
http://www.frontiernet.net/~imaging/math_is_a_game.html
http://www.frontiernet.net/~imaging/great_3d_java.html
http://www.gdmag.com/code.htm
Read and Post to :
comp.lang.java.3d
comp.lang.java.programmer
comp.lang.vrml
comp.graphics.animation
comp.graphics.algorithms
comp.graphics.opengl
comp.graphics.api.opengl
comp.graphics.visualisation
I use Java 1.0/1.1 for the web and Java3d for 'heavy lifting'
things like creating video clips :
" Java3d & VRML Loaders : Make '.mov'ies with JMF "
http://www.frontiernet.net/~imaging/java3d_and_vrml.html
- works with selected VRML-97 & x3d files ( see above )
Java 1 may be better for most people now, and Java3d might
best be avoided by newbies and others unless performance
or other demands require it, or you have a drive to be a pioneer
and have a willingness to absorb some bumps and bruises.
Look for Mozilla and Netscape 6 for the Best Yet web support
for Java ( Java 2 ) and 3d Graphics including VRML & Java.
Beyond the limitations of the PC ... is Java and the Web.
-- Paul, Java Developer & Web Animator.
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"Imaging the Imagined : Modeling with Math & a Keyboard"
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