Java is great and is portable, not "Windows Only" as Pulse is.

 Java3d is not yet a good a choice for most web work as it
requires Java 2 and OpenGL or another graphics layer.

 You can standardize around VRML and use Java3d or
Java 1.0/1.1 depending on priority : performance vs. portability.

 There are very good Java 3d rendering engines written in
Java 1.0/1.1 that are an excellent choice for web work and
your models and skills are portable between "Java3d" and
'Just Java' without the burdens and benefits of Java3d.

 " ez Avatar Builder "  -- Web Friendly 3d Java & VRML
 http://www.frontiernet.net/~imaging/avatar_builder.html
 http://www.frontiernet.net/~imaging/shout3d/models
  - 8 VRML/x3d models, most portable Java3d  <-->  Java x3d.

 Any fool can write a 3d VRML Viewer, that's why I did  ;^ )

 " VRML Java Viewer "  -- My Favorite,  My Own.
  http://www.frontiernet.net/~imaging/java3dviewer.html

 Like a dozen more ( for not even a dime ) :
  http://www.cs.tu-berlin.de/~ki/engines.html
  http://www.shout3d.com/about.html
  http://www.blaxxun.com/products/blaxxun3d/showcase/index.html
  http://anfyteam.com/an3d/index2.html

 >  Boss has asked [ me ] what are you doing with Java3D API!!!!!
 >  Just code using this product: "Pulse Creator" ...
 >
 >  Please I don't want to "RE-INVENT THE WHEEL"
 >
 >  Like Create simple universe, branch groups, leaf nodes,
 >  shape3d, culling, triangulator etc. etc. ...
 >
  neo <[EMAIL PROTECTED]> wrote

 Pulse is limited, proprietary, non-standard, non-portable.

  Java has no limitations.

" Java3d & 3d in General " :  Tutorials & Resources.
 http://www.javaworld.com/javaworld/jw-12-1998/jw-12-media_p.html
 http://www.javaworld.com/javaworld/jw-01-1999/jw-01-media_p.html
 http://www.javaworld.com/javaworld/jw-06-1997/jw-06-howto.html
 http://www.sdsc.edu/~nadeau/Courses/Siggraph99/
 http://www.sdsc.edu/~nadeau/nadeau_courses.html
 http://www.realtimerendering.com/
 http://www.frontiernet.net/~imaging/math_is_a_game.html
 http://www.frontiernet.net/~imaging/great_3d_java.html
 http://www.gdmag.com/code.htm

 Read and Post to :
   comp.lang.java.3d
   comp.lang.java.programmer
   comp.lang.vrml
   comp.graphics.animation
   comp.graphics.algorithms
   comp.graphics.opengl
   comp.graphics.api.opengl
   comp.graphics.visualisation

 I use Java 1.0/1.1 for the web and Java3d for 'heavy lifting'
things like creating video clips :

 " Java3d & VRML Loaders : Make '.mov'ies with JMF "
 http://www.frontiernet.net/~imaging/java3d_and_vrml.html
 - works with selected VRML-97 & x3d files ( see above )

Java 1 may be better for most people now, and Java3d might
best be avoided by newbies and others unless performance
or other demands require it, or you have a drive to be a pioneer
and have a willingness to absorb some bumps and bruises.

  Look for Mozilla and Netscape 6 for the Best Yet web support
for Java ( Java 2 ) and 3d Graphics including VRML & Java.

 Beyond the limitations of the PC ... is Java and the Web.

 -- Paul,   Java Developer & Web Animator.

 ------------------------------------------------------------------------
 "Imaging the Imagined : Modeling with Math & a Keyboard"

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