Mostly solved. Keep a backup copy of the transform.
Then do a translation vector difference and add that onto the eye point3d.
After you're finished put the new transform into the previous.

T.
--
>From home. Working hard on my thesis.
Normal Terry back soon, hopefully.

----- Original Message -----
From: Terry Alexis Lurie <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 19, 2000 11:20 PM
Subject: [JAVA3D] Mousemoved the View, now how to move the lookAt point?


> As per the title.
> The MouseBehaviours move the viewpoint, fine. I've extended the class to
> implement transformChanged().
> I want to use lookAt(). The Point3d, eye say, doe not get moved along with
> the viewpoint.
> Thus lookAt(eye,centre,up); remains constant.
>
> Any ideas?
>
> T.
> --
> From home. Working hard on my thesis.
> Normal Terry back soon, hopefully.
>
> ----- Original Message -----
> From: P. Flavin <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, May 19, 2000 10:30 PM
> Subject: [JAVA3D] Now Choices ... Java3d, Web Friendly 3d Java, Pulse ...
>
>
> > Java is great and is portable, not "Windows Only" as Pulse is.
> >
> >  Java3d is not yet a good a choice for most web work as it
> > requires Java 2 and OpenGL or another graphics layer.
> >
> >  You can standardize around VRML and use Java3d or
> > Java 1.0/1.1 depending on priority : performance vs. portability.
> >
> >  There are very good Java 3d rendering engines written in
> > Java 1.0/1.1 that are an excellent choice for web work and
> > your models and skills are portable between "Java3d" and
> > 'Just Java' without the burdens and benefits of Java3d.
> >
> >  " ez Avatar Builder "  -- Web Friendly 3d Java & VRML
> >  http://www.frontiernet.net/~imaging/avatar_builder.html
> >  http://www.frontiernet.net/~imaging/shout3d/models
> >   - 8 VRML/x3d models, most portable Java3d  <-->  Java x3d.
> >
> >  Any fool can write a 3d VRML Viewer, that's why I did  ;^ )
> >
> >  " VRML Java Viewer "  -- My Favorite,  My Own.
> >   http://www.frontiernet.net/~imaging/java3dviewer.html
> >
> >  Like a dozen more ( for not even a dime ) :
> >   http://www.cs.tu-berlin.de/~ki/engines.html
> >   http://www.shout3d.com/about.html
> >   http://www.blaxxun.com/products/blaxxun3d/showcase/index.html
> >   http://anfyteam.com/an3d/index2.html
> >
> >  >  Boss has asked [ me ] what are you doing with Java3D API!!!!!
> >  >  Just code using this product: "Pulse Creator" ...
> >  >
> >  >  Please I don't want to "RE-INVENT THE WHEEL"
> >  >
> >  >  Like Create simple universe, branch groups, leaf nodes,
> >  >  shape3d, culling, triangulator etc. etc. ...
> >  >
> >   neo <[EMAIL PROTECTED]> wrote
> >
> >  Pulse is limited, proprietary, non-standard, non-portable.
> >
> >   Java has no limitations.
> >
> > " Java3d & 3d in General " :  Tutorials & Resources.
> >  http://www.javaworld.com/javaworld/jw-12-1998/jw-12-media_p.html
> >  http://www.javaworld.com/javaworld/jw-01-1999/jw-01-media_p.html
> >  http://www.javaworld.com/javaworld/jw-06-1997/jw-06-howto.html
> >  http://www.sdsc.edu/~nadeau/Courses/Siggraph99/
> >  http://www.sdsc.edu/~nadeau/nadeau_courses.html
> >  http://www.realtimerendering.com/
> >  http://www.frontiernet.net/~imaging/math_is_a_game.html
> >  http://www.frontiernet.net/~imaging/great_3d_java.html
> >  http://www.gdmag.com/code.htm
> >
> >  Read and Post to :
> >    comp.lang.java.3d
> >    comp.lang.java.programmer
> >    comp.lang.vrml
> >    comp.graphics.animation
> >    comp.graphics.algorithms
> >    comp.graphics.opengl
> >    comp.graphics.api.opengl
> >    comp.graphics.visualisation
> >
> >  I use Java 1.0/1.1 for the web and Java3d for 'heavy lifting'
> > things like creating video clips :
> >
> >  " Java3d & VRML Loaders : Make '.mov'ies with JMF "
> >  http://www.frontiernet.net/~imaging/java3d_and_vrml.html
> >  - works with selected VRML-97 & x3d files ( see above )
> >
> > Java 1 may be better for most people now, and Java3d might
> > best be avoided by newbies and others unless performance
> > or other demands require it, or you have a drive to be a pioneer
> > and have a willingness to absorb some bumps and bruises.
> >
> >   Look for Mozilla and Netscape 6 for the Best Yet web support
> > for Java ( Java 2 ) and 3d Graphics including VRML & Java.
> >
> >  Beyond the limitations of the PC ... is Java and the Web.
> >
> >  -- Paul,   Java Developer & Web Animator.
> >
>
  ------------------------------------------------------------------------
> >  "Imaging the Imagined : Modeling with Math & a Keyboard"
> >
> >
>
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> body
> > of the message "signoff JAVA3D-INTEREST".  For general help, send email
to
> > [EMAIL PROTECTED] and include in the body of the message "help".
>
>
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