As per the title.
The MouseBehaviours move the viewpoint, fine. I've extended the class to
implement transformChanged().
I want to use lookAt(). The Point3d, eye say, doe not get moved along with
the viewpoint.
Thus lookAt(eye,centre,up); remains constant.
Any ideas?
T.
--
>From home. Working hard on my thesis.
Normal Terry back soon, hopefully.
----- Original Message -----
From: P. Flavin <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Friday, May 19, 2000 10:30 PM
Subject: [JAVA3D] Now Choices ... Java3d, Web Friendly 3d Java, Pulse ...
> Java is great and is portable, not "Windows Only" as Pulse is.
>
> Java3d is not yet a good a choice for most web work as it
> requires Java 2 and OpenGL or another graphics layer.
>
> You can standardize around VRML and use Java3d or
> Java 1.0/1.1 depending on priority : performance vs. portability.
>
> There are very good Java 3d rendering engines written in
> Java 1.0/1.1 that are an excellent choice for web work and
> your models and skills are portable between "Java3d" and
> 'Just Java' without the burdens and benefits of Java3d.
>
> " ez Avatar Builder " -- Web Friendly 3d Java & VRML
> http://www.frontiernet.net/~imaging/avatar_builder.html
> http://www.frontiernet.net/~imaging/shout3d/models
> - 8 VRML/x3d models, most portable Java3d <--> Java x3d.
>
> Any fool can write a 3d VRML Viewer, that's why I did ;^ )
>
> " VRML Java Viewer " -- My Favorite, My Own.
> http://www.frontiernet.net/~imaging/java3dviewer.html
>
> Like a dozen more ( for not even a dime ) :
> http://www.cs.tu-berlin.de/~ki/engines.html
> http://www.shout3d.com/about.html
> http://www.blaxxun.com/products/blaxxun3d/showcase/index.html
> http://anfyteam.com/an3d/index2.html
>
> > Boss has asked [ me ] what are you doing with Java3D API!!!!!
> > Just code using this product: "Pulse Creator" ...
> >
> > Please I don't want to "RE-INVENT THE WHEEL"
> >
> > Like Create simple universe, branch groups, leaf nodes,
> > shape3d, culling, triangulator etc. etc. ...
> >
> neo <[EMAIL PROTECTED]> wrote
>
> Pulse is limited, proprietary, non-standard, non-portable.
>
> Java has no limitations.
>
> " Java3d & 3d in General " : Tutorials & Resources.
> http://www.javaworld.com/javaworld/jw-12-1998/jw-12-media_p.html
> http://www.javaworld.com/javaworld/jw-01-1999/jw-01-media_p.html
> http://www.javaworld.com/javaworld/jw-06-1997/jw-06-howto.html
> http://www.sdsc.edu/~nadeau/Courses/Siggraph99/
> http://www.sdsc.edu/~nadeau/nadeau_courses.html
> http://www.realtimerendering.com/
> http://www.frontiernet.net/~imaging/math_is_a_game.html
> http://www.frontiernet.net/~imaging/great_3d_java.html
> http://www.gdmag.com/code.htm
>
> Read and Post to :
> comp.lang.java.3d
> comp.lang.java.programmer
> comp.lang.vrml
> comp.graphics.animation
> comp.graphics.algorithms
> comp.graphics.opengl
> comp.graphics.api.opengl
> comp.graphics.visualisation
>
> I use Java 1.0/1.1 for the web and Java3d for 'heavy lifting'
> things like creating video clips :
>
> " Java3d & VRML Loaders : Make '.mov'ies with JMF "
> http://www.frontiernet.net/~imaging/java3d_and_vrml.html
> - works with selected VRML-97 & x3d files ( see above )
>
> Java 1 may be better for most people now, and Java3d might
> best be avoided by newbies and others unless performance
> or other demands require it, or you have a drive to be a pioneer
> and have a willingness to absorb some bumps and bruises.
>
> Look for Mozilla and Netscape 6 for the Best Yet web support
> for Java ( Java 2 ) and 3d Graphics including VRML & Java.
>
> Beyond the limitations of the PC ... is Java and the Web.
>
> -- Paul, Java Developer & Web Animator.
>
> ------------------------------------------------------------------------
> "Imaging the Imagined : Modeling with Math & a Keyboard"
>
>
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