has anyone here (besides John Wright) gotten Java3D 1.2 OpenGL to run accelerated with
their Voodoo 3? Even if it isn't the Voodoo
3 - as long as you were able to get Java3D OpenGL (not DirectX though) to run
accelerated, a few tips might help, as I think the
problem is Java3D not calling the right OpenGL DLLs.
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